Backrooms Level -0.3: Static Haven

Static Haven, also known as Backrooms Level -0.3, transports travelers to a landscape where audible, static buzzing and an eerie, visual interference assault the traveler’s hearing and sight.

Overview:

Level-0.3, also known as Static Haven, appears as a colorful staticky landscape. Structures and entities blend into and reflect the static, making them hard to see. The air hums with a buzz that matches the visual static.

Environment:

The temperature of Static Haven tends toward the cool side. The landscape tends to feel as if undulating like waves on the sea. However, to the touch, the landscape is flat resulting in severe motion sickness to those that pay too much attention to the visual static surrounding them.

Backrooms Level -0.3: Static Haven

Entrance:

  • From Level -0.2: Prolonged confusion or disorientation while traveling Level -0.2 sometimes leads to a noclip event, bringing the traveler to Level -0.3.

Exits:

  • To Level -0.2: Travelers on level -0.3 can use a lucid dream to noclip back to Level -0.2. This can require some practice, or coaching from other travelers familiar with this exit technique.

Entities:

Static Entities: Travelers may notice vague, staticky shapes moving in the static. These are the static entities. Like all Backrooms entities, they can be benign, sometimes. However, lore states that Static Entities will absorb weary travelers into the level’s static, transforming them into resident shadows.

Resident Shadows: Lore tells us these faint personages were once human. The touch of the resident shadows can lead to terror, numbness, and paralysis.

Object Interactions:

  • Static: The colorful, visual static on this level can cause disorientation and motion sickness.
  • Buzz: The audible buzz that permeates this level of the Backrooms is harmless, but annoying.

Known Strategies/Precaution:

  • Keep yourself well rested on this level. Over exertion can lead to an attack by the static entities.
  • Do not let your bare skin touch any of the entities on this level.
  • To lucid dream, find a fellow traveler that is familiar with the technique. They can help you leave this level.